Schedule I v0.4.7: Laundering Caps Up, What the Beta Missed
Short version: v0.4.7 came out of beta on Oct 9, 2026, three weeks after the open beta started. The laundering numbers didn't change on the way: all three original fronts still get 25-50% more capacity, and Hyland Medical is still a business you can buy. The full release adds nine fixes and optimizations the beta notes didn't have. The appearance rebuild is still the change to plan around: back up before you roll a save back to v0.4.6.
What changed: v0.4.6f13 → v0.4.7
| Area | v0.4.6f13 | v0.4.7 | What it means for you |
|---|---|---|---|
| Post Office laundering capacity | 4,000 | 5,000 | +25%. More dirty cash fits through the Post Office before it caps out. |
| Car Wash laundering capacity | 6,000 | 8,000 | +33%. |
| Taco Ticklers laundering capacity | 8,000 | 12,000 | +50%, the biggest jump of the three. |
| Hyland Medical | Not a purchasable business | Purchasable business with a new interior | One more laundering front to buy. The patch notes do not list its capacity or price. |
| Player appearance save data | Legacy format (accessories, layers, AvatarSettings) | New format (AvatarObjects, NakedAppearance + Outfit); the beta notes say old saves convert automatically on load | One-way change. The beta notes warned that converted appearances won't load properly on an older version. Copy your save folder before you roll back to v0.4.6. |
| Stored items | Instantiated and destroyed | Pooled | New in the full release, not in the beta. TVGS says it mitigates stuttering in late-game saves with many employees. |
| Mixed-product icons | Generated and stored the old way | Optimized generation and saving | The developer expects several hundred MB less memory use on late-game saves. |
| Thrown props in multiplayer | Could fall out of sync between players | Fixed | Co-op sessions should agree on where thrown objects land. |
Who this affects
- Everyone on the regular version: TVGS posted v0.4.7 on Oct 9, 2026 as a full release (“Today we’re pleased to be releasing the special customers update!”). The previous release was v0.4.6f13, posted August 14, 2026.
- Beta players since Sep 19: the laundering numbers and the appearance rebuild are the same as in the beta. Check the list below for what the full release added.
- Co-op groups: everyone in the session should be on the same version. The notes don’t say whether v0.4.7 and v0.4.6 players can join each other, so don’t count on it.
The laundering numbers side by side
| Business | v0.4.6f13 | v0.4.7 | Change |
|---|---|---|---|
| Post Office | 4,000 | 5,000 | +1,000 (+25%) |
| Car Wash | 6,000 | 8,000 | +2,000 (+33%) |
| Taco Ticklers | 8,000 | 12,000 | +4,000 (+50%) |
| Hyland Medical | not purchasable | purchasable | capacity not stated |
The percentages are our arithmetic. The capacity figures are copied from the v0.4.7 notes; the beta notes and the full-release notes list the same numbers.
What the full release added over the beta
We compared the Sep 19 beta notes, as first posted, with the Oct 9 release notes line by line. These lines were only in the release notes. When TVGS edited the beta post on Oct 9, the day of the full release, it added them there too:
| Area | New in the Oct 9 notes |
|---|---|
| Performance | “Stored items are now pooled instead of instantiated and destroyed, mitigating stuttering in late-game saves with many employees.” |
| Memory | “Fixed runtime-generated icons not being cleared when exiting to menu, resulting in a memory leak.” |
| Memory | “Optimized graffiti undo memory use.” |
| Growing | “Fixed frame drops/stuttering when pouring water or additives into a pot or grow bed.” |
| Mixing | “You can no longer name a newly created mix the same as an existing item.” |
| Hardware store | “Fixed empty ‘ingredients’ tab in the hardware store.” |
| Controller | “Fixed gamepad cursor lures not deactivating when multi-dragging, resulting in jittery cursor movement.” |
| Icons | “Fixed generic cardboard box stored items having incorrectly scaled icons.” |
| Quests | “Disabled an unneeded quest stage in ‘Mixing Mania’.” |
The release also lists four more facial hair styles (soul patch, handlebars, mutton chops, full beard). One thing went the other way: the beta notes had a “Please note” warning about the appearance save format, and the release notes don’t repeat it.
What else is in v0.4.7
- Special customer groups: four named groups (Hippies, Party Bus, Businessmen, Bikers) with new behaviours such as talking on the phone, using a laptop, dancing and revving motorcycles. This is the “special customers” feature that won community vote #3 in April.
- Cosmetics: new glasses, hats, ties, shirts, hairstyles and facial hair, plus rubber mats (hardware store) and a Persian rug (Bleuball’s Boutique).
- Performance: NPC ragdoll physics are now created only when needed, and several trash LODs were fixed to reduce pop-in.
- Why the appearance rebuild: TVGS says the old system couldn’t support user-created cosmetics, which it lists as coming in a future update.
- What’s next: TVGS says two more updates “will release before the end of the year,” and that a new technical artist’s pass over the existing art comes before “our first map expansion.” No dates are given.
Before you roll back to v0.4.6
The beta notes said: “If you switch back to the default version of the game after playing this beta, any appearances that have been converted to the new format will not load properly.” Our reading, not confirmed by TVGS: the same applies to any save played on v0.4.7 that you later load on v0.4.6.
- Close the game and copy your save folder somewhere safe.
- Play v0.4.7.
- If you want to go back, restore the copy instead of loading the converted save on the older version.